Welcome to Article 2 of 2, catching up on the last few sets that I got behind in writing about. I'm still running strong with my Walls deck, currently sitting at 70% win rate for daily Quick Play in the Historic Queue. No, this deck does not hold up on the ladder, but for daily play, it's doing excellent. I can't comment on the AFR or MID sets for gamplay itself, as I have long forgotten anything from that time, but currently the main two sets I run up against that I can't win against are the deathtouch decks (unless I have Tetsuko in my opening hand) or this new Minion of the Mighty Surprise Dragons set of decks that is super popular at the time of this writing. I always concede on deathtouch, and unless I have a flyer or two out to block with, I have been conceding immediately as soon as Minion of the Mighty is played. In the past month, a lot of my losses are just me conceding against the minion of the mighty deck, which sucks but I guess a loss is a loss against a super cheaty trick deck like that. I could play it, and it does look like fun, but it looks too linear for me. I'll stick to my Walls deck. Other than that, this deck has been treating me pretty well still. I have been playing it almost exactly one full year now with only a minor change or two. I even spend some gold to finish blinging this deck out as well. I got the cosmetics for every card that has one. It's been great fun. I do see the mirror match of this deck every few days, and it comes down to who has the larger creatures out first and who goes first. You can see this does pretty well against the current Historic Quick Play meta. I'll continue to play it until it proves ineffective. Next are the rest of the stats... As you can see, I track a lot of stats. Most of this is automated at this point, so I just enter in daily numbers as I play each game. I typically just play to 4 wins a day, usually early in the morning, and keep my daily quests from cluttering up. I've also continued to play each of the Midweek Magic events as well, though rewards are less useless or exciting now that the FNM@ Home packs rewards are no longer a thing. I hope you found these stats interesting. I know I always do. You don't realize how much of something you do until you start to track it all. The numbers can be amazing sometimes, even on the most mundane tasks or activities. I am very much looking forward to the next set, Kamigawa: Neon Dynasty, as it holds a lot more interest for me in it's art style and themes (Cyberpunk!), creature types (more ninjas!) and other stuff.
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I haven't felt motivated enough these past few sets to write any stat articles, so I apologize for those of you who actually read these. Whoever you are, please leave me a comment or drop me an email so I know someone finds these interesting or if there's some other stat you would like to see tracked. This article is one of two, focusing on my collection growth over the last few sets. I keep track of all of these regardless of the article writing aspect. I think it's more of an addiction of stats than anything else. It's a ton of work to keep track of all of this info, and some days I just don't want to, but I've been doing it long enough now that I almost can't stop. I really didn't find much interest in the past few sets, and with my historic deck holding strong at a 70% daily win rate, I really have no need to upgrade it or change decks, thus I really don't need any cards for game play. I didn't draft much and I only opened free packs and obtained free ICRs. The collection growth took a big hit, but I don't really feel I'm missing out on much with all of the wild cards I hold now. Here's what I've been hoarding the past year: Booster Packs All booster packs were free, earned through set mastery, mastery pass, codes and draft rewards. I did not purchase any packs for this set. These packs were tracked independently from the draft, so all numbers reflect what can be expected if you only opened 60 booster packs for the current set and nothing else The stats for AFR and MID were a little off for vault progress, cards vaulted and cards kept (note they are the same). I had a note next to these columns stating that the tracking data was still all broken during that time, so those couple of stats are off. The rest is accurate and was all hand tracked. The VOW stats are all fine, as the tracking data was working again by this point. Moving on... Draft Stats Since these sets weren't too exciting to me, I didn't do much drafting. As mentioned above, I didn't really need the cards. I decided to spend gold instead on more cosmetics. ICR / Crafting I didn't need much with my working daily driver deck, so anything crafted was for experimenting with or an event or something I did. Keep in mind the VOW ICR's are still coming, so I'll probably obtain another week's worth from the mastery pass. Total Collection Stats Here are all totals from all stats combined. The numbers from the tracker stats vs my hand tracked stats will be a little off due to opening packs on a couple of other accounts I manage while the tracker was still running. But you can see they're pretty close :) I am not tracking the Alchemy collection stats as I don't really care about any of those cards. In Conclusion... Well that catches us all up on my collection stats over the last 3 sets. I am really excited for Kamigawa: Neon Dynasty and will most likely be drafting and collecting a bunch of this set. I know this article is late, being a month into the release of Forgotten Realms, but I still wanted to get it written and out there since I greatly enjoy stats. Halfway through Kaldheim, I was destroyed by a totally off-meta surprise win deck. I liked it so much that I figured out how to build one of my own. As of this writing, it's been nearly two set releases and I am still playing the same deck. What is this fun deck? I just call it "Walls". You can read more about it HERE . There's a couple variants of it, but I've found mine works well enough to leave it alone. There's also been no new additions to it in the past few sets, so I just keep on keeping on. Anyway, I am still enjoying this deck, it's still fast and fun to play and the win rate is still acceptable enough to keep rolling with it. Spreadsheet Updates Since I didn't post a post-gameplay stats for Kaldheim, some of the new spreadsheet changes were missed. Since then I have added a dashboard that is fed data from each of the various pages in my spreadsheet. It gives me a nice clean look of all the data in one single place. This is what my dashboard looks like. The following screenshots are all clips from this dashboard. One major change I had to add to this set's spreadsheet was a Mystical Archive draft/collection sheet. This was kept separate from the regular draft sheet since the MA cards aren't actually part of the Strixhaven main set. I basically just copied my collection total sheet, and modified it for just MA cards. The MA cards were not calculated into any of my Strixhaven card totals. You can find more of all of this info in the Strixhaven Post Collection stats article. Gameplay Stats All stats recorded via hand after each match and double checked using MTGAHelper. My customized spreadsheet then calculated the rest and all of the running totals. My only goal was 4 wins per day, and keeping the daily quests from backing up. I completed every event, including FNM @ Home and all other extracurricular free events that were offered. Gameplay dates range from 4/15/21 to 7/8/21. I was pretty happy with my 63% win rate for the Walls deck. I'm still playing it a month into Forgotten Realms. The total time was about an hour less, I think one of the events overlapped one of my other items like Brawl or something. The next table shows actual game play time. You can see I didn't really play any other decks. Collection Stats
I hope you enjoyed looking over these stats as much as I enjoyed recording them and working on my spreadsheet.
If you have any questions or comments, feel free to contact me. Strixhaven was not a set I really had much interest in. While I liked the Harry Potter movies, I am not a super fan. I've only see the seen the series one and a half times. I also hated college to the point that I dropped out to pursue a more meaningful trade. So all of that said, this set really wasn't very exciting for me with all of it's school spirit, classroom activity and Harry Potter related themes. I thought I would like it more because of Harry Potter, but that didn't end up being the case. For the cards themselves, another set went by with nothing I really needed. My daily driver Walls deck was still holding strong with a decent enough win rate to not bother changing it or trying something else with the current meta. More on that in my Strixhaven post game play stats article coming at the end of the set. This lead up to the draft experience. Once quick draft went live, I started cashing in my gold to open those packs, pick my cards and see if I could win any games just from rare and collection drafting only. After mostly losses, and seeing that much of what I picked wasn't heavily favored creatures in fewer colors of the pie chart, I decided to just skip playing the rest of my drafts and just go for the cards only. This set seemed to be more about spells and such rather than creatures. I enjoy more creature based decks than playing a bunch of spells. Once I started to coast over the peak of the collection gathering and get into start of heavy duplicate territory, I gave it a hard stop on drafting and then cracked all my Strixhaven booster packs. Here are the results of all Strixhaven drafts and all Strixhaven booster packs. Wildcard totals will reflect older set packs obtained from the mastery pass. A note on the Mystical Archive cards. These were tracked separately and not included with any of these stats. This will account for a lower total collection count since quite a few MA cards were drafted and there was at least one in every STX booster pack. Strixhaven Booster Packs All booster packs were free, earned through set mastery, mastery pass, codes and draft rewards. I did not purchase any packs for this set. These packs were tracked independently from the draft, so all numbers reflect what can be expected if you only opened 60 booster packs for the current set and nothing else Strixhaven Draft Stats I completed 14 quick drafts. I did not do any premium drafts for this set. Draft stats do not include any booster pack rewards. Strixhaven ICR / Crafting Stats I only crafted one uncommon from this set in order complete a deck for the standard singleton event. All others were obtained as ICRs from regular play, free events and as mastery pass rewards. Total Strixhaven Stats This includes all data from Strixhaven cards collected via all methods above. Wild card stats include 59 set booster packs18 older booster packs. Mystical Archive But what about the Mystical Archive? I included separate stats for this since it was not actually part of the Strixhaven main set. Stats keep improving... I fixed a few flaws in my stats spreadsheet, had to add a completely separate tracking chart for the Mystical Archive and continued to improve on the dashboard.
More on the stats tracking improvements in the Strixhaven post game play stats article coming soon. A couple of months back I decided it was time to start riding my bike again. I need to drop some pounds and keep active. Plus I really enjoy riding. I have a few bikes I'll make future articles on, but the short story is back in the early 2000's I had an old used 90's? Trek 800 MountainTrack mountain bike that I bought as my first real bike for $100 off Craigslist. I got the opportunity to take it on my first mountain bike trail sometime later on a very cool trail near Wetumpka, AL and absolutely loved it.
Recently I decided to start riding again, so I picked a paved road path I could ride from my home and not have to drive anywhere. If I made it convenient, I would go more, I told myself. This was fun for a while. Then I wanted to go faster. I swapped my off road tires out for road bike skinnies. I immediately gained 2mph on my top end and it was a much easier feeling ride, rougher, but less resistance on the road. Now, when I wanted to go on a mountain bike trail, I was stuck having to swap wheels with my old Trek 800, which had the same size wheels and had off road tires. The gearing was a bit different, so the chain slipped somewhat on the highest gears. The price of convenience.
So, back to my wife not having a proper bike. She said she would ride a bike more if it was more comfortable to her. Makes sense. I spent an entire week scouring Facebook Marketplace and Craigslist, as well as local bike shops and even Amazon. I didn't want a cheap Walmart bike, so I was determined to find an older, but in good shape used higher end bike brand. After about a week of expanding my search radius, asking dozens of people to please measure the frame size, and getting dozens of "Sorry, It's already sold!" or finding out it was too small, I finally found a nice Trek MultiTrack 700. It's from the late 90's in a nice high gloss metallic red that was in decent shape about an hour away from me. I made the 2 hour round trip and paid $125 for it. It's a little rusty in a few spots internally, but shifts and rides super smooth. It's a hybrid style with 700c wheels. So, I have a bunch of bikes now, and I'm really into riding again. I'll be posting up some of my more interesting adventures that I go on with some photos and write ups of the more scenic, interesting or technical trails.
Thanks for reading! See you on the trails! This set had me excited from the first spoilers. I like Vikings! I like building decks with Elves! The showcase art was amazing! I wasn't so crazy about the broken cards, but we have those in every set. I continued playing nothing but Historic, plus all FNM @ Home events and any other free event. I didn't feel the Festival events were worth the cost since I don't play with any of the showcase cardstyles they had for rewards. There was maybe one or two I might play with, but currently have no plans to build decks around those. My current Historic deck that I started playing during Kaldheim was Historic Elves. I went ahead and crafted 4x Elvish Warmaster as the only card I absolutely had to have. Once quick drafts went live, I grabbed a few of the new deathtouch creatures and built a Golgari Deathtouch Elves deck, using a couple of Fynn cards I got, and had wanted, once I saw them being played. I even snagged the Fynn showcase cosmetic. About halfway through my draft experience, I was just playing for my daily wins when I got absolutely wrecked on turn 3 by this completely harmless deck full of nothing but 0-power creatures. I realized I must have this deck, it looked fun, cheap (not many rares) and pretty unassuming. I crafted a few Ornithopters, Shorecomber Crabs, and Assault Formations. I probably crafted more cards than I usually do per set, but they were cheap, I have an abundance of wild cards, and I had a lot of fun playing these decks. Aside from these crafted cards, I collected via the usual methods of quick drafting, opening free arena booster packs and whatever the mastery pass gave me. I was able to still get a free mastery pass via previous gem winnings from past set(s). Once I had completed drafting for this set, I decided to go ahead and open all the Kaldheim packs, track them, and continue opening/tracking only the Kaldheim packs until I wouldn't be getting any more (via the mastery pass). I still have 16 packs to open, but they are from older sets. This data will be for Kaldheim related cards and packs only. So, lets get on with the data! I manually track everything and double check my data using MTGAHelper. Gameplay Stats will be my Arena Post Kaldheim Gameplay Stats article that will be written shortly before the next set release. So, after 15 Kaldheim (KHM) quick drafts and after opening 60 free KHM booster packs, here is what I ended up with. Keep in mind all of this was free, I only spent gems for the mastery pass (which I obtained from previous set winnings) and gold was spent on drafts, cosmetic items and the gold/gem daily deals. I did not buy any packs with gold. KHM Booster PacksAll booster packs were free, earned through set mastery, mastery pass, codes and draft rewards. I did not purchase any packs for this set. These packs were tracked independently from the draft, so all numbers reflect what can be expected if you only opened 60 booster packs for the current set and nothing else. KHM Draft StatsI completed 15 quick drafts. I did not do any premium drafts this set. KHM ICR / Crafting StatsThis is a new table I created to add up anything I crafted for this set. It also adds up ICR's I received while playing, whether through events or just daily play. Total KHM StatsThis includes all data from KHM cards collected via all methods above.
New and Improved!For this set, I felt that my tracking tables were pretty much on point and didn't really need to adjust them any further. Instead I decided to start consolidating the way the tables track the data into fewer places. I now have 5 tabs on my spreadsheet:
I am working to get all of this perfected so that I can release this spreadsheet to the public as the ultimate Arena data tracking spreadsheet. I'm just very picking about final drafts and sharing them with others. Since I believe any incorrect data makes the entire set of data incorrect, I am constantly tweaking and doublechecking everything to make sure it's all correct. Below is the data that my dashboard displays. Stats are of today's date that I wrote this. This shows 56 days of play, and there are still 30 days left in this set release. What's Next?I want to continue perfecting my dashboard and main collection stats so that I can be sure that everything is perfect and accurate. I would really like to release my tracking spreadsheets.
Stay tuned for my final gameplay stats article for Kaldheim to come out as the new set is released. We still got another 30 days to go before Strixhaven!
Original Article...I was happily playing my Historic Elves this month when out of nowhere a similar deck to what I am about to show you surprised me. It beat me turn 3-4 and I was powerless against it. It was irritated that such jank should beat my carefully crafted Elves deck that I had to go look at my tracker to see what I just got beat by. I only saw a few cards, but quickly formed my own list that seems to work pretty well for me. Here's what I came up with: The Deck
How does it work?It's fairly simple. Slam down harmless 0/x creatures, then drop Assault Formation and attack all-in for the surprise win. You absolutely must hard mulligan for Assault Formation in your opening hand. There will be games where you won't get it so just concede and start another game. This is a pretty forgiving deck. I've mulliganed down to Assault Formation and 2 lands several times now and still pulled off a fast win. Lets go over what each card is best used for:
Ornithopter is an excellent free drop, especially on turn 1. It's also our only other flyer to add some evasion in to the deck. Shorecomber Crab and Aegis Turtle are both big beefy creatures that seem so innocent on the first turn or two. Once Assault Formation is played, they are serious threats that are hard to remove and can steam roll over most of your opponent's early creatures.
Assault Formation is the main card of this deck. Without it, your creatures are absolutely useless. You must have Assault Formation in your opening hand. Mulligan until you do. If you have too few cards, just concede and start the next game. It's rare you don't get it by at least the 2nd or 3rd mulligan. Just make sure you leave yourself with at least 2 lands of different colors and you can still play Assault Formation, then just whatever creatures you draw. I've won several games with a 3 card starting hand. The deck is pretty forgiving to get you going. The downside to this deck is that if Assault Formation is destroyed or removed somehow, you may as well concede, as the rest of the game will be spent waiting to draw another, and your opponent will have recovered by then. Players don't typically run much Enchantment removal, so you're usually safe from this. It does happen once in a while though. Tower Defense can be used in 3 different ways. The first is the obvious one-shot kill. If your opponent doesn't bother blocking because you don't have enough for lethal, then Tower Defense will almost always be a fast lethal strike. Secondly, you can use it as a defensive move, both blocking and attacking. If the opponent has creatures much larger than you that you are having a hard time playing around, you can use this to beef up your big creatures to kill their big creatures. The same goes for blocking, let them attack in with their big creatures, and then play this. Third, you can use this to avoid a non-destructive board wipe. Quite a few board wipes just do mass damage. This can boost your creatures above the minimum toughness needed to beat most of these board wipes. Stern Dismissal can be used in multiple ways as well. Remove something in your way of attacking or an opponents enchantment, or use it to save your own Assault Formation enchantment from being destroyed, or one of your creatures. Because this deck moves very fast, we want to make sure we have fast mana. 20 mana seems to be plenty for this deck to work quickly. Keep in mind 70% of your cards are 1 mana. One playset of cards is 0 mana, and then your most important card is only 2 mana. You don't need a lot. Because you are trying to hit hard and fast and end the game by turn 4 or so, you want to make sure you always have mana available in the way of not using any tap lands. GamePlay ExamplesSo far after playing this deck daily for 9 days straight each morning, I have a decent 65% win rate in the BO1 Play queue. What surprises most people is the odd assortment of cards. I am playing both mono-green ramp cards and mono-blue mill cards, along with some random useless blockers. Most opponents don't think twice about it and just think it's either one of the two variants, when it's really neither one. Instead Assault Formation gets dropped and all of those useless creatures are suddenly a massive threat. This morning I went 4-0 in just 8:34 mins. Yesterday I went 4-2 in 15 minutes. The deck is fast. Here's some examples of what to expect with good opening hands. Game 1 - Against Shrines Turn 1 - Island, Ruin Crab Turn 2 - Forest, Aboreal Grazer--> Breeding Pool, Aegis Turtle Turn 3 - Shorecomber Crab, Assault Formation, attack all in. Opponent didn't even get going yet with their shrines and instantly conceded. Game 2 - Against Zombies? Turn 1 - Island, Aegis Turtle, Ornithopter Turn 2 - Hinterland Harbor, Shorecomber Crab, Arboreal Grazer-->Breeding Pool Turn 3 - Hinterland Harbor, Assault Formation, attack all in. Opponent conceded with a few creatures and a saga out on the field. Game 3 - Against Mono White Angels/Lifegain Turn 1 - Breeding Pool, Arboreal Grazer-->Breeding Pool Turn 2 - Hinterland Harbor, Aegis Turtle, Merfolk Secret Keeper Turn 3 - Ornithopter, Assault Formation, attack all in, opponent didn't block Turn 4 - Attacked all in, Opponent didn't block since I did not have lethal and he was just getting his lifegain going. I then activated the Assault Formation ability to +1 all my creatures and killed him. Game 4 - Against Toski shennagins of some kind Turn 1 - Forest, Gilded Goose-->Food Token Turn 2 - Hinterland Harbor, Ruin Crab, Shorecomber Crab Turn 3 - Forest, Merfolk Secretkeeper, Assault Formation, Attack all in with no blocks. Turn 4 - Forest, Arboreal Grazer, attack all in. Opponent had critical mono green stuff out that he didn't want to die, and I did not have lethal showing. He did not block, so I activated Assault Formation's ability to +1 everything, and killed him. Now the next 2 games I lost. The first loss was because the opponent destroyed my Assault Formation. I waited 2 more turns and conceded. The second loss was because I got greedy and was just loading the board with all my creatures. I was going to drop Assault Formation on the next turn for a glorious attack, except the opponent looked at my hand and discarded my Assault Formation. Word to the wise, don't be greedy, get that thing down ASAP. The game above was a quick turn 3 win against the hard to beat mono white lifegain angels deck. I mulliganed down to 5 cards to get an Assault Formation and 2 lands in my hand. Turn 1 - Breeding Pool, Aegis Turtle, Ornithopter Turn 2 - Breeding Pool, Assault Formation, Attack. Turn 3 - drew a Tower Defense, I figured the opponent wasn't going to let his two key pieces die, so he didn't block. I played Tower Defense for lethal. Yes, that's a turn 3 win against that lifegain angels deck, with only 2 lands, and a 5 card starting hand. It's very forgiving! What Doesn't WorkIt does not play well against full on deathtouch decks unless you have enough flyers out to outlast the opponent. If not, just concede. It does not play well against Golgari decks that seem to find all the things to kill your stuff with, and then can also destroy your Assault Formation. Cards like Thought Seize and Assassin's Trophy is an immediate concede. Any control that takes your Assault Formation, such as Skyclave Apparition, or other white/blue enchantments that can steal your stuff. Just concede and start the next game. Obviously if you don't have a great opening hand and slam out a bunch of creatures and get overwhelmed by the opponent, then you may as well concede unless you can somehow kill all their stuff (Assault Formation ability or Tower Defense). I hit all of these examples the very next day and only got a 50% win rate. The day before I didn't see as much of these examples and ended the day with a 65% win rate. In conclusion...These are just examples of perfect opening hands. Even a bad opening hand can be mulliganed a couple times to become a good one and still be perfectly playable. I tried this deck out in the BO1 Historic Ladder, but only made it to mid silver before getting stuck with the more powerful meta decks, and that included a ton of losses. My win rate was not good in ladder play. This deck is more of fast deck to get your daily 4 or so wins in and move on. Anyway, I hope you found this deck tech fun, exciting and useful. Please let me know if you have any questions, comments or tweaks you can think of. I really enjoy off-meta decks that do well. Kaldheim releases tomorrow! Hooray! Zendikar was the set that made me quit playing Standard. I was so bored of the same decks every day, and I refuse to play tier1 control or any of those other controlish long game 3+ color decks. Thanks Triomes, thanks a lot. I don't find these decks fun to play against. I also don't see the fun in just denying my opponent from playing the majority of the game while I do nothing but wait until I have enough lands to play my one big thing. It's just boring gameplay to me. I was also bored of mono red, as I played two complete set releases with mono-red. I wanted something new with more action, so I started playing Historic. Welcome to Historic! The land of opportunity and limitless fun. Or so I thought... Historic, I realized quickly, was also the same 4 decks over and over again. But, they're different decks! It was new and fun for a while, then turned into the same thing I hated standard for. Most days it's either U/W control, Rakdos Sacrifice or some combo of 3 color deck that all does the same thing, which is counter all your spells and board wipe you on turn 4 every game. They're pretty easy to play around because they're all exactly the same. It just comes down to luck of the draw and if you get to go first or not. I quickly started conceding after a turn or two after I saw what was up. I love playing magic, but if I don't get to actually play the game on my end, then it's no fun, so I concede and find the next opponent, hoping they don't have one of these specific decks, or that my hand is better this time, or the opponent misses a land drop or card draw or something to give me the edge. Despite all of that, I had more fun. I think it's because I was able to play a deck architype that was competitive that I enjoyed playing. I went with Historic Elves. It's all creatures except for a set of Collected Company, which a large majority of the time is really just equal to two more creatures. So basically a 100% creature deck. I love the synergy of the elves. They either give themselves mana or buff themselves. Some duplicate themselves to make more elves or more buffs. My finisher for a while was Craterhoof Behemoth, until later on I switched over to Ghalta, Primal Hunger. Ghalta was just easier to cast early on, especially since the last month of gameplay has been a large majority of just U/W control, so I was never able to get Craterhoof out anymore. Ghalta can be dropped as early as turn 3-4, hoping to miss the big board wipe or a counterspell early on. So with all that said, I started with Zendikar standard on the Arena release day, playing Mono White Lifegain then changed to Mono White Enchantments for a week. By early October I switched to Historic with my old Historic Merfolk deck and finally by mid October I had crafted the Historic Elves deck and have been tweaking it ever since. I really, really enjoy the Elves deck. So much so, I built a commander deck out of it for my weekly gaming group. I'm also considering buying the new elves commander precon for Kaldheim. Gameplay StatsWell, you came here for stats, so here's my Zendikar Rising Gameplay Stats. All stats recorded via hand after each match and double checked using MTGAHelper. My customized spreadsheet then calculated the rest and all of the running totals. My only goal was 4 wins per day, and keeping the daily quests from backing up. I completed every event, including FNM @ Home and all other extracurricular free events that were offered. Gameplay dates range from 9/17/20 to 1/27/21. We can see here I played Historic Elves for the majority of the duration of the Zendikar Rising set. Since my weekly play group started playing in-person again over the late summer, we stopped playing direct play games online, so that's why that one has zero games. Historic Elves did pretty well IMO, with a 58% win rate, and I even enjoyed many of the losses or quickly conceded and moved to the next game, so really not much time loss there for that kind of rate.
The only other stats I didn't show here was my ranked play rank. My best Standard rank was silver 4. My best Limited rank was bronze 1. I'm not much into the grindy nature of ranked play, so I stick to the casual queues and play out my daily 4 wins each day.
I wish I could say I had fun with Zendikar Rising, but as soon as I switched to Historic, I rarely saw a ZNR card. We'll see what this new set brings. I am looking forward to more new Elves and a Viking theme. That new Kaldheim showcase art is stunning! TL:DR version
Last week started preview season for the new Magic: The Gathering set Kaldheim. As with past sets, WotC has released pre-release bundles on Arena prior to the new set launching. Are they a good deal or not? Just like with the previous bundles, they are offering a bundle purchase of both bundles and throwing in another pet. I will go into depth on each bundle separately, and then discuss both bundles combined at the end. Pricing and value information is all found on my main Arena site. All values shown are as of 1/12/21. I really didn't change much in this article at all. It appears the pack and play bundles have stabilized in their offerings and have been the same going on 3 sets in a row now. Kaya PACK BUNDLE: $49.99 What's in it? The Kaya Pack Bundle is the same as past pack bundles, with a slight discount on bulk packs plus some fun extras thrown in for "free".
From this we can see there is $60.49 worth of value here. If you don't care about the cosmetics, you still get a small discount on booster packs as well as the single inclusion of the Kaya the Inexorable card, still totaling at least $54 in value. Is this a good buy? Yes, if you're one who buys at least 50 virtual booster packs for real world money. Niko PLAY BUNDLE: $49.99What's in it? The Niko Play Bundle appears to be keeping it's increased value that was raised in the last two bundles by adding more draft tokens. This is a good trend to see.
From this we can see there is $66.20 worth of value here. If you don't care about the cosmetics, you're still coming out ahead with $59.71 in value if you were going to be purchasing these items anyway. Who is this bundle for? I see this bundle targeted to those who don't have a lot of gems or are just starting out in the world of drafting. I would think that if you draft a lot, and you're one to purchase the draft tokens with gems, then you are typically able to keep the gem rewards going, even on a bad run of luck. That said, you are probably someone who has enough gems saved up to get the Mastery pass and draft for free from your previous set's gem winnings. If this is you, then this is probably not a bundle you need. Is this a good buy? Yes, if you're one who buys the mastery pass and draft tokens each set release. No, if you already have enough gems banked from the previous set release. BUY BOTH BUNDLES: $99.98
Are both bundles worth it?
If you are planning to buy the pack bundle already, and want the play bundle too, then this is an excellent buy. If you only want the booster packs and don't need the draft tokens or mastery pass, or you can get those for free with your gems, then don't bother with the play bundle. In Conclusion... I hope you found this helpful and informative and it helps with your purchasing decisions. |
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