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This set had me excited from the first spoilers. I like Vikings! I like building decks with Elves! The showcase art was amazing! I wasn't so crazy about the broken cards, but we have those in every set.
I continued playing nothing but Historic, plus all FNM @ Home events and any other free event. I didn't feel the Festival events were worth the cost since I don't play with any of the showcase cardstyles they had for rewards. There was maybe one or two I might play with, but currently have no plans to build decks around those.
My current Historic deck that I started playing during Kaldheim was Historic Elves. I went ahead and crafted 4x Elvish Warmaster as the only card I absolutely had to have. Once quick drafts went live, I grabbed a few of the new deathtouch creatures and built a Golgari Deathtouch Elves deck, using a couple of Fynn cards I got, and had wanted, once I saw them being played. I even snagged the Fynn showcase cosmetic.
About halfway through my draft experience, I was just playing for my daily wins when I got absolutely wrecked on turn 3 by this completely harmless deck full of nothing but 0-power creatures. I realized I must have this deck, it looked fun, cheap (not many rares) and pretty unassuming. I crafted a few Ornithopters, Shorecomber Crabs, and Assault Formations.
I probably crafted more cards than I usually do per set, but they were cheap, I have an abundance of wild cards, and I had a lot of fun playing these decks.
Aside from these crafted cards, I collected via the usual methods of quick drafting, opening free arena booster packs and whatever the mastery pass gave me. I was able to still get a free mastery pass via previous gem winnings from past set(s).
Once I had completed drafting for this set, I decided to go ahead and open all the Kaldheim packs, track them, and continue opening/tracking only the Kaldheim packs until I wouldn't be getting any more (via the mastery pass). I still have 16 packs to open, but they are from older sets. This data will be for Kaldheim related cards and packs only.
So, lets get on with the data!
I manually track everything and double check my data using MTGAHelper.
Gameplay Stats will be my Arena Post Kaldheim Gameplay Stats article that will be written shortly before the next set release.
So, after 15 Kaldheim (KHM) quick drafts and after opening 60 free KHM booster packs, here is what I ended up with. Keep in mind all of this was free, I only spent gems for the mastery pass (which I obtained from previous set winnings) and gold was spent on drafts, cosmetic items and the gold/gem daily deals. I did not buy any packs with gold.
I continued playing nothing but Historic, plus all FNM @ Home events and any other free event. I didn't feel the Festival events were worth the cost since I don't play with any of the showcase cardstyles they had for rewards. There was maybe one or two I might play with, but currently have no plans to build decks around those.
My current Historic deck that I started playing during Kaldheim was Historic Elves. I went ahead and crafted 4x Elvish Warmaster as the only card I absolutely had to have. Once quick drafts went live, I grabbed a few of the new deathtouch creatures and built a Golgari Deathtouch Elves deck, using a couple of Fynn cards I got, and had wanted, once I saw them being played. I even snagged the Fynn showcase cosmetic.
About halfway through my draft experience, I was just playing for my daily wins when I got absolutely wrecked on turn 3 by this completely harmless deck full of nothing but 0-power creatures. I realized I must have this deck, it looked fun, cheap (not many rares) and pretty unassuming. I crafted a few Ornithopters, Shorecomber Crabs, and Assault Formations.
I probably crafted more cards than I usually do per set, but they were cheap, I have an abundance of wild cards, and I had a lot of fun playing these decks.
Aside from these crafted cards, I collected via the usual methods of quick drafting, opening free arena booster packs and whatever the mastery pass gave me. I was able to still get a free mastery pass via previous gem winnings from past set(s).
Once I had completed drafting for this set, I decided to go ahead and open all the Kaldheim packs, track them, and continue opening/tracking only the Kaldheim packs until I wouldn't be getting any more (via the mastery pass). I still have 16 packs to open, but they are from older sets. This data will be for Kaldheim related cards and packs only.
So, lets get on with the data!
I manually track everything and double check my data using MTGAHelper.
Gameplay Stats will be my Arena Post Kaldheim Gameplay Stats article that will be written shortly before the next set release.
So, after 15 Kaldheim (KHM) quick drafts and after opening 60 free KHM booster packs, here is what I ended up with. Keep in mind all of this was free, I only spent gems for the mastery pass (which I obtained from previous set winnings) and gold was spent on drafts, cosmetic items and the gold/gem daily deals. I did not buy any packs with gold.
KHM Booster Packs
All booster packs were free, earned through set mastery, mastery pass, codes and draft rewards. I did not purchase any packs for this set.
These packs were tracked independently from the draft, so all numbers reflect what can be expected if you only opened 60 booster packs for the current set and nothing else.
These packs were tracked independently from the draft, so all numbers reflect what can be expected if you only opened 60 booster packs for the current set and nothing else.
KHM Draft Stats
I completed 15 quick drafts. I did not do any premium drafts this set.
KHM ICR / Crafting Stats
This is a new table I created to add up anything I crafted for this set. It also adds up ICR's I received while playing, whether through events or just daily play.
Total KHM Stats
This includes all data from KHM cards collected via all methods above.
Here is the MTGAHelper stats screen for my account. The discrepancies are perhaps from daily ICR's that I forgot to count, or perhaps the non-main-set playsets that were rewarded via the mastery pass. There were a few playsets of cards rewarded during the mastery pass this time that were not found in regular draft boosters. You can see what the tracker tracked vs what I manually tracked were pretty in line with each other though.
New and Improved!
For this set, I felt that my tracking tables were pretty much on point and didn't really need to adjust them any further.
Instead I decided to start consolidating the way the tables track the data into fewer places.
I now have 5 tabs on my spreadsheet:
I am working to get all of this perfected so that I can release this spreadsheet to the public as the ultimate Arena data tracking spreadsheet. I'm just very picking about final drafts and sharing them with others. Since I believe any incorrect data makes the entire set of data incorrect, I am constantly tweaking and doublechecking everything to make sure it's all correct.
Below is the data that my dashboard displays. Stats are of today's date that I wrote this. This shows 56 days of play, and there are still 30 days left in this set release.
Instead I decided to start consolidating the way the tables track the data into fewer places.
I now have 5 tabs on my spreadsheet:
- Dashboard - which is what you see below.
- Gameplay Stats - which I track all of my daily game play with, wins, losses, mulligans, who went first, etc.
- Collection Total - includes a master list of all cards for the set, and feeds in data from Gameplay Stats, Drafts and Booster Packs.
- Drafts - This is just draft data. Every card I picked is tracked here, and includes rewards for each draft.
- Booster Packs - I track all booster pack openings here. Each pack for the current set that is opened gets every card tracked. Wild cards, vaulted cards and any other pack related data is tracked here.
I am working to get all of this perfected so that I can release this spreadsheet to the public as the ultimate Arena data tracking spreadsheet. I'm just very picking about final drafts and sharing them with others. Since I believe any incorrect data makes the entire set of data incorrect, I am constantly tweaking and doublechecking everything to make sure it's all correct.
Below is the data that my dashboard displays. Stats are of today's date that I wrote this. This shows 56 days of play, and there are still 30 days left in this set release.
What's Next?
I want to continue perfecting my dashboard and main collection stats so that I can be sure that everything is perfect and accurate. I would really like to release my tracking spreadsheets.
I am still trying to figure out a way to present drafting data via charts and graphs to help figure out when the peak point of collection drafting has been reached.
Basically it has to do with how many cards are kept vs how many cards are vaulted with each draft if you are just rare or collection drafting only.
Stay tuned for my final gameplay stats article for Kaldheim to come out as the new set is released. We still got another 30 days to go before Strixhaven!